They don't need to be too fancy, as only six carts will ride over them. Use the floor and ceiling anchors to make some simple bridges the carts can ride to the exit. The final room is, mercifully, very easy. Set your ramp at a slightly high angle to help it reach the far off bridge. Platforms: Mobile, Nintendo Switch, PC, PlayStation 4, Xbox One Genres: Side, Puzzle Developer: ClockStone Publisher: Headup Games NA: December 20, 2017. You can build a simple triangle arch supported bridge, but it can't block the Cube as it bounces off the launch pad in the floor. Build bridges and other constructions through bleak. Join a group of survivors as they fight against hordes of undead walkers and a hostile human community. After 35 million downloads on other platforms, the physics-based game makes console debut this Friday. ![]() Same goes for the bridge in the next room. Bridge Constructor: The Walking Dead combines the legendary and challenging puzzle gameplay of Bridge Constructor with the post-apocalyptic zombie universe of AMC’s The Walking Dead. Xbox One Getting Bridge Constructor Game With 'High Definition' Graphics. But you must also make sure the bridge doesn't block the Cube as it exits the blue portal below. The high speed carts need to launch off this ramp and onto a bridge in the next room. Start by constructing a ramp in front of the propulsion gel. The lower half is, again, a bit more complicated. Support it using the rails from your tower, and the anchor point in the ceiling. The next two will come down upright, so simply create a strong bridge over the acid for them to land on. Combining the puzzling of Bridge Constructor and the post-apocalyptic world of The Walking Dead, the game features plenty of physics-based conundrums, as well as ragdoll physics. The first cart will collide with the Cube and come in at a weird angle, so set up a sharply sloped landing pad for it to get it back on track. In the top half of the room you can use the base of your tower to make a landing pad for the flying carts. This is a bit more complicated, so keep tweaking your angle until it is just right. Here you need to use the anchor point near the laser to create an angled wall for it to bounce off of so that it can soar across the room and onto the button behind the yellow portal. This will send it up into the portal in the ceiling, where it will come out in the bottom left corner. Once it falls from the ceiling it needs to bounce off of a sloped platform (built from the anchor points in the bottom middle) and onto the launch pad. The second Cube is a bit more complicated. All you need to do is build upward from the top middle anchor points and set a slope for it to land on so that it slides onto the button above. The first Cube will fall, bounce, then collide with a flying cart. Start, as always, by getting the Cubes onto the buttons. This level has a lot of moving parts but it is ultimately pretty simple.
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